So the gameplay for CF2 is pretty much done and we're finally starting to think about sounds, and this is where you come into it.
The characters in CF1 were a bit lifeless, and as part of our effort to give them more character this time we want to give them a more varied range of sounds as they react to the gameplay, which means voice acting! We've split up the voices into 5 'personalities', and the sounds into 7 types.
The personalities are:
A cartoony kid's voice, think Nes and Ice Climbers from Super Smash Bros. Might want to get younger brothers/cousins to have a go at this one.
eg. Waluigi, Murdoc from The Gorillaz etc., this will be for the bully characters, the scientist and the ghost.
Just a generic male voice, like Fox and Captain Falcon from SSB.
This will be for the pirate, farmer and builder, so it shouldn't be too specific to any of these (no Yarrrs, ooh-arrs etc.)
Growly and snarly, think lions, tigers, bears, zombies.
And the sounds we need for each personality are:
Small grunt (eg. hah!, huh!, rg!)
This will be for regular kicking/punching. These should be short and punchy (lol.) no more than a fraction of a second.
Big grunt (eg. Haaaaa!!, Rrrrraaaah!!, Yaaaaagh!!)
For more powerful 'rage' attacks (like special moves in Street Fighter/Tekken)
Get hit (eg. oof.. ah.. ng..)
Again, short and punchy.
Die (KO'd) (eg. aagh!, no!)
Fall off ledge/hit a long distance (eg. Aaaaaagh...!, Noooooo...!, Waaaaagh...!)
Sneaky laugh (eg. heh heh, heehee, *chuckle*)
When players pick up a crate, blow someone up with a mine, hit a switch etc. Maybe a bit like in Worms.
Happy (eg. Yeah!, Haha!)
Get a multikill, win the match etc.
We would need several variations of each of these sound types for each personality. (4 or 5 grunts, 4 or 5 deaths etc.)
We can't offer any money for the clips we use, but you will of course be immortalized in the credits for the game and be the envy of all your friends. So if you have a microphone, start playing around, have some fun, and send the results to me at firstname.lastname@example.org. Bear in mind we are more likely to use good quality recordings, also don't bother with additional effects (reverb/echo), we'll add them later if necessary. However if you want to shift the pitch, that's fine.
Thanks, -George Eade (EON)